![]() ![]() Hello! I need help with normal map and GPU settings for CLO 6.1. Recently I tested this software on my notebook with built-in old-generation GPU (AMD 6620G+ AMD Radeon HD 6470M). At texturing stage I noticed some problems with normal maps for all graphics (Graphics, puckerings, topstitches). First of all, puckerings are not shown in 3D window at all, even with Show Puckering button turned on (increasing intensity gives nothing). Topstitches (type Texture) shown as flat color texture only, even when I add a normal map for every stitch texture. As for Graphics (like embroidery), I use color PNG texture and Normal Map, generated by PixPlant. ![]() Color is OK, but normal map doesn't affect 3D view and moreover, in UV Editor I see it tiled within the graphic image border, although I set tiling as None in Normal Map settings. In UV Editor I see all these elements (puckering, stitches, graphics) baked onto the general Normal Map of the garment, and this map exports very well. But when I decided to test such normal maps in DAZ 3D Studio for quick render, I found they have no (or barely visible) effect for rendering, for other rendering software I cannot say for sure. What may be the reason of these problems? Wrong settings for normal maps of my GPU is incapable to render such maps in CLO3D properly? I use such settings in User Preferences - VBOs are turned off (to prevent crashes), Antialiasing = 8 or 16 at texturing stage. Materialize via Bounding Box software Quixel Suite Laigter PixPlant. Texture and 3D maps can now be edited in an external application with results returned to PixPlant. If you like our list of Crazybump and similar software alternatives in 2022. All normal maps for graphics are 90-100% intensity, in PNG. Ambient Occlusion rendering from a displacement map. All buttons (Show puckering, topstitches etc) are turned on. The full baked Normal Map, where I see the tiling within the butterfly graphics. ![]()
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